top of page

Miracles

The following miracles are all those available at character creation.  A player is encouraged to make up their own prayers to go with each miracle that they choose.  There are two main kinds of miracles a player will have to choose from.  General miracles are those that all priests have access.  There are also a list of miracles specific to each god, and only those who follow that god may choose from their list.

How to read a spell listing:

The miracle listings are organized by god and broken down into important, easy-to-read facts about the miracle. The following is a list of terms so that one can better understand the miracle listing.

  • Purchase Cost: All miracles cost a certain amount of miracle points to purchase depending on the power of its effect and the difficulty to bring that effect into being.

  • Casting Cost: All miracles cost a certain amount of Devotion to cast depending on the power of its effect and the difficulty to bring that effect into being.

  • Effect: This is a description of what the miracle actually does to its intended target.  This effect only takes place if the target is hit by the miracle.

  • Range: This is a description of how close or far away a priest can be to cast the miracle.  There are three main ranges that most miracles fall under.  Personal means the miracle only affects the priest.  Touch means the miracle can affect any target the priest personally touches.  Bead Bag means the priest can throw the miracle by using a bead bag as a physical representation of that miracle.

  • Duration: This is a description of how long a miracle effect lasts on the target.  Most miracles fall under three main durations.  Instant means the miracle’s effect triggers instantly and completely in a single moment.  When there is a specified time, this means the miracle lasts on its target for that amount of time or until dispelled.  Dawn means that the miracle lasts on its target until the next dawn or it has been triggered.

General Miracles

Heal Limb

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: Heals one limb wound or detoxifies one poison.

  • Range: Touch

  • Duration: Instant

Answer

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Priest’s god answers one yes or no question.

  • Range: Self

  • Duration: Instant

Bless

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: Empowers one object or person for a short time. This miracle is highly influenced by the intent while casting and the views of the god.

  • Range: Touch

  • Duration: Dawn

Turn God’s Enemy

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: Pushes God's Enemies back

  • Callword: Banish <creature>

  • Range: 10 ft radius or room priest is occupying.

  • Duration: Concentration

Whole Body Healing

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Heals all wounds on target and detoxes all poisons.

  • Range: Touch

  • Duration: Instant

Query

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: Priest’s God answers one question in the form of a sentence.

  • Range: Self

  • Duration: Instant

​​

God’s Fury

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: Pushes God’s Enemies back and deals 3 wounds to any affected.

  • Callword: Harmful Banish <creature>

  • Range: 10 ft radius or room priest is in.

  • Duration: Concentration

Inspiration

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: Priest’s God gives one piece of relevant information or guides to priest to where they need to be.

  • Range: Self

  • Duration: Instant

Greater Bless

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Empowers one object or person with lasting results.  This miracle is highly influenced by the intent while casting and the views of the god.

  • Range: Touch

  • Duration: Undetermined

Resurrection

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Resurrects one target within 30 minutes of their death.  The body must be mostly intact for this miracle to work.

  • Range: Touch

  • Duration: Instant

Adaly Miracles

Clarity of the War God

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest, resists a charm, command, incite, or suggest effect.

  • Callword: Resist All

  • Range: Self

  • Duration: Dawn

Optimize Formation

  • Purchase Cost: 2 MP

  • Casting Cost: 4 Devotion

  • Effect: Affected allies deal an additional damage with a melee attack or protect themselves from one damage

  • Callword: 2 Holy

  • Callword: Deflect

  • Range: 5 ft. radius from thrown beanbag

  • Duration: Dawn

Decisive Strike

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: The target's next attack deals 3 additional damage.

  • Callword: 4 Holy

  • Range: Beanbag

  • Duration: Dawn

Break Lines

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: Affected allies can push opponents 5 steps with a melee attack once.

  • Callword: Push 5 

  • Range: 5 ft. radius from thrown beanbag

  • Duration: Dawn

Cunning Warriors

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Affected allies can disarm or trip an opponent with a melee attack once.

  • Callword: Disarm

  • Callword: Trip

  • Range: 5 ft. radius from thrown beanbag

  • Duration: Dawn​

​

Shield Sisters

  • Purchase Cost: 6 MP

  • Casting Cost: 7 Devotion

  • Effect: Two touched creatures gain 5 layers of magical protection each so long as they remain in contact with each other.

  • Range: Touch

  • Duration: Dawn; see text

Know Thy Foe

  • Purchase Cost: 7 MP

  • Casting Cost: 8 Devotion

  • Effect: Adlay answers 3 questions about a given individual creature. Answers in one sentence.

  • Range: Self

  • Duration: Instant

Battlecry

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: Affected enemies flee in fear from the priest

  • Callword: Line of sound holy incite fear

  • Range: Line of sound

  • Duration: 5 minutes

Inspiring Commander

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Affected allies recover 2 daily uses of any assassin, fighter, or thief abilities as if they had drilled to recover them.

  • Range: 5 ft. radius from thrown beanbag

  • Duration: Instant

Turn the Tides

  • Purchase Cost: 10 MP

  • Casting Cost: 35 Devotion

  • Effect: Grant five layers of magical armor to allies. Heal all wounds of allies. Free allies from entrapping effects. Repair allies worn armor and held weapons. Deal 1 damage to all enemies

  • Callword: Line of sound 1 holy.

  • Range: Line of sound

  • Duration: Dawn/Instant

Ashling Miracles

Speak to the Forest

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest is understood by and can understand trees. When conversing with trees, they gain a very limited intelligence so as to answer the priest’s questions but lack the ability to draw any conclusions.

  • Range: Self

  • Duration: 5 Minutes

Poison Touch

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest's hand is coated with a dose of magical poison that afflicts the first creature the priest touches.

  • The poison has no immediate effect; after 5 minutes, the victim loses the ability to hear and speak. After a further 5 minutes, the target falls to the ground with completely stiff muscles. After an additional 5 minutes, they turn into a live tree.

  • Magic Acorn serves as an antidote to the poison.

  • Range: Touch

  • Duration: 5 Minutes

Tree Shape

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: The priest turns into a medium sized tree with 5 HP. While a tree the priest cannot move, feel, taste, or smell, but can still see and hear. The priest is immune to most damage but can still take damage from fire, and lumbering tools. Any effect that destroys objects kills you. 

  • If killed as a tree you revert to your normal form with wounds on all your hit locations.

  • Wear a Blue and Purple headband and inform players you are a tree.

  • Range: Self

  • Duration: Dawn​

​

Stunning Beauty

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The target is overcome with fascination of the priest, doing nothing but staring at the priest. While fascinated the target is more open to suggestion from the priest. This miracle is ended if the target is blinded, unconscious, asleep, or otherwise unable to look at the priest.

  • Range: Line of sight holy fascinate

  • Duration: Concentration

Pollen Cloud

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: You create an invisible mist that causes sneezing and coughing fits, rendering nearby creatures unable to fight. You are unaffected.

  • Callword: Holy Incite Allergy Burst

  • Range: 5 foot Radius

  • Duration: 5 minutes

Chaos Miracles

Gibberspeak

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: Everything the target tries to say instead comes out as gibberish.

  • Range: Touch

  • Duration: 5 minutes

Compel Truth

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Target compelled answers truthfully 3 questions you ask.

  • Range: Line of Sight

  • Duration: 5 Minutes

Wheel of Chaos

  • Purchase Cost: 3 MP

  • Casting Cost: 4 Devotion

  • Effect: At the start of the day roll a die (six sided). 

  • When performed this miracle has the effect of the number one higher or lower chosen by the priest (1 is considered 1 higher than 6 in addition to 1 lower than 2, making the list wrap), the number changes to whichever effect you chose for the purposes of the next use.

  1. Command the target: “Spin”, “Dance”, “Sing”, “Lay Down”, or “jump”)

  2. You hear the target's surface thoughts

  3. Push or pull 5 steps

  4. Break an object into 5 pieces

  5. Deal 3 damage of any type

  6. One item you have ends up in the target's possession (as if planted by a thief)

  • Range: Beanbag

  • Duration: Instant or 5 minutes

Madman's Shuffle

  • Purchase Cost: 4 MP

  • Casting Cost: 3 Devotion

  • Effect: The priest swaps the locations of any number of creatures in sight.

  • Callword: Game stop

  • Range: Sight

  • Duration: Instantaneous

Chaotic Clarity

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: For the duration of the miracle the priest can see everything invisible, see through all illusions, and see all forms of any shapeshifter. However the priest cannot communicate through any means, even writing or gestures. This miracle cannot be ended early by any means.

  • Range: Self

  • Duration: Dawn​

​

Shifting Mind

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: The priest is immune to the logic and emotion element; the priest still reacts to these effects just not in the normal way. Once during this miracle the priest can overpower a target with confusion rendering them incapable of even basic actions.

  • Callword: Line of Sight Holy Incite Confusion

  • Range: Self

  • Duration: Dawn

Truth over Reality

  • Purchase Cost: 7 MP

  • Casting Cost: 9 Devotion

  • Effect: The priest makes a statement and it becomes reality if doing so falls within the power of this miracle.

  • This miracle can mimic the power of any spell or miracle 8th tier or lower, but will often fulfill the statement to a minimal degree.

  • Range: Self

  • Duration: Instant

Absolute Truth

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The affected creature is compelled to answer questions truthfully and completely; including the extent of the creature's certainty. This miracle overpowers all effects that would allow the target to lie.

  • Range: Touch

  • Duration: 10 minutes

Fiddly Widdlebits

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: The Priest can jump "out of existence" and back in. The priest must physically jump and don an orange headband. While out of existence the priest can move within the range of the spell but can only affect themselves. The priest can return to reality by jumping and doffing the orange headband.

  • Range: Line of Sight

  • Duration: 1 minute

Absolute Chaos

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Random things happen around the priest, the priest innately understands the nature of the change.

  • Callword: Game Stop

  • Range: Variable

  • Duration: Variable

Civan Miracles

Wrathful Strike

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest gains the ability to use a melee weapon to devastating effect. Once during the duration, the priest deals 2 additional damage with a melee attack but takes 1 damage (location of your choice).

  • Callword: 3 holy

  • Range: Self

  • Duration: Dawn

Blind Rage

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest gains the ability to ignore 5 wounds from any source for the duration of the miracle, however can no longer perceive any creatures except a single target of the priest’s hatred.

  • Range: Self

  • Duration: 2 minutes

Undying Vengeance

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: The priest heals all wounds on themselves.

  • Range: Self

  • Duration: Instant

Revenge

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The priest deals damage to a target equal to damage that creature did to the priest. This damage is the same type as the original attack and is also elemental if the original attack was.

  • This miracle can only be used once per triggering attack.

  • Callword: See text;

  • Range: Line of sight 

  • Duration: Dawn

Vengeful Force

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Your next weapon attack against a creature that wounded you up to 5 minutes prior; breaks armor and weapons.

  • Callword: Holy Force

  • Range: Self

  • Duration: Dawn​​

​

Raging Hatred

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: The priest deals an additional damage with all weapon attacks and each hit is hard to heal against a chosen foe of the priest's hatred.

  • Callword: 2 Holy Emotion Inflict

  • Range: Self

  • Duration: 2 minutes

Contagious Hatred

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: The target is instilled with a growing hatred for a single subject of the priest's hatred. The full extent of this hatred is limited to the priest's own hatred towards the subject.

  • Range: Touch

  • Duration: Dawn

No Escape

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest can Teleport in front of the affected creature 5 times.

  • Callword: Game stop

  • Range: Beanbag

  • Duration: 5 minutes

Magical Revenge

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Reflects a spell targeted at the priest back at the caster.

  • Callword: Backlash

  • Range: Self

  • Duration: Dawn

Butcher

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Hit any part of target to kill them instantly, including the soul.  Against physical and magical protection this counts as 9 wounds, if it overs targets protections the target dies.

  • Range: Beanbag

  • Duration: Instant

Draxuz Miracles

Understand Purpose

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest learns the general function of an object.

  • Range: Touch

  • Duration: Instant

Understand Function

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest learns the classes that the target possesses (but not level of).

  • Range: Touch

  • Duration: Instant

Basic Mind Link

  • Purchase Cost: 3 MP

  • Casting Cost: 2 Devotion

  • Effect: Add the target creature to your mindlink. Any creature in your mindlink can telepathically communicate with any other creature in your mindlink. You are always in your own mindlink.

  • Range: Touch

  • Duration: Dawn

Predictive Augury

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The priest states a course of action and learns the percent chance of a positive outcome.

  • Range: Self

  • Duration: Instant

Advanced Mind Link

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Add the target object to your mindlink. Objects in your mindlink can be communicated with telepathically by anything in your mindlink and respond to any questioning to the best of their ability. You are always in your own mindlink.

  • Range: Self

  • Duration: Dawn

Speed of Thought

  • Purchase Cost: 6 MP

  • Casting Cost: 3 Devotion

  • Effect: The priest can instantly observe, think, and telepathically communicate as if 5 minutes had past.

  • Callword: Game Stop

  • Range: Self

  • Duration: Instant; see text​

​

Exile Individual

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: The target loses all ability to communicate through any means including non-verbal and written.

  • Callword: Line of sight impair communication

  • Range: Line of Sight

  • Duration: Dawn

Understand and Comprehend

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest understands the form, function, purpose, and power source of the affected creature or object, including magical properties. 

  • Range: Touch

  • Duration: Instant

Vestigial Mindlink

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Affected creature is added to your mindlink vestigially, and is unaware of it. Any vestigial mindlinks convey their thoughts to the rest of the mindlink.

  • When Dawn occurs the priest can spend 12 devotion to extend the duration of all mindlink abilities until next dawn.

  • Range: Line of Sight

  • Duration: Dawn

Unity and Cooperation

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Every member of the priest's mindlink, including vestigial members, becomes charmed by every other non-vestigial member.

  • Range: Unlimited

  • Duration: Dawn

Freya Miracles

Fiery Touch

  • Purchase Cost: 1 MP

  • Casting Cost: 2 Devotion

  • Effect: Deal 2 Fire damage that cannot easily be healed with a touch.

  • Callword: 2 Holy Fire Inflict

  • Range: Touch

  • Duration: Instant

Jumping Fire

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest generates a flame in hand that produces light (signified by a flashlight). During this miracle the priest can throw four separate 1 fire damage.

  • Callword: 1 Holy Fire

  • Range: Beanbag; see text

  • Duration: 5 minutes

Fiery Glare

  • Purchase Cost: 3 MP

  • Casting Cost: 5 Devotion

  • Effect: Deal 1 fire damage by staring at a creature.

  • Callword: Line of Sight 1 Holy Fire

  • Range: Line of Sight

  • Duration: Instant

Fiery Burst

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: Deal 1 fire damage in a 5 ft. radius.

  • Callword: 1 Holy Fire Burst

  • Range: 5 ft. burst

  • Duration: Instant

Flame Crown

  • Purchase Cost: 5 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest is immune to the fire element and deals an additional damage with any fire attack.

  • Range: Self

  • Duration: Dawn

Incinerate

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: Completely destroy an object and minor enchantments.

  • Range: Touch

  • Duration: Instant

​

Enchanting Flame

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: While concentrating any allies within 5 feet of the priest may recover wind, devotion, spark, and other abilities 3 times as fast.

  • Range: 5 ft. burst

  • Duration: Concentration

Cleansing Fire

  • Purchase Cost: 8 MP

  • Casting Cost: 7 Devotion

  • Effect: This ends all magical effects on the target. The priest can exclude beneficial effects she is aware of.

  • Range: Touch

  • Duration: Instant

Fire Form

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: The priest turns into a semi-solid fire being and gains 5 layers of magical protection. 

  • While in this form the priest cannot be invisible, gives off light (represented by a flashlight), and deals 1 fire damage to anything they touch other than themselves. Any fire damage the priest would take instead restore a layer of magical protection granted by this miracle per damage that would be dealt.

  • Range: Self

  • Duration: 5 Minutes

Summon Fire Elemental

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Creates a Golem of Fire to help the Priest

  • Golem can take 5 normal hits, swings 5 fire, is immune to the fire element and takes double damage from water element.

  • Range: Touch

  • Duration: Dawn

​

Balance of Grief and Ecstasy

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: You end feelings of grief or ecstasy, this can end incite effects

  • Range: Touch

  • Duration: Instant

Balance of Life and Death

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Priest can heal any 1 wound and 1 poison or deal 2 damage.

  • Callword: 2 Holy

  • Range: Beanbag

  • Duration: Instant

Balance of the Storm

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: Grant or remove 3 wind from target

  • Callword: Holy 3.

  • Range: Touch

  • Duration: Instant

Power over Grief and Ecstasy

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: You fill the target with intense feelings of grief or ecstacy, these emotions are so intense the target cannot accomplish anything else.

  • Callword: Holy Incite Grief

  • Callword: Holy Incite Ecstacy

  • Range: Beanbag

  • Duration: 5 minutes

Power over the Grave

  • Purchase Cost: 5 MP

  • Casting Cost: 7 Devotion

  • Effect: Destroy an undead creature or grant immunity to death element, inflict effects, and slay effects.

  • Callword: Slay Undead

  • Range: Beanbag

  • Duration: Instant or 5 minutes

Circle of Life and Death

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: Heal allies or deal 1 damage to enemies within a 5 ft. radius

  • Callword: Healing Burst Allies

  • Callword: 1 Holy Burst Enemies

  • Range: 5 ft. Radius

  • Duration: Instant

​

Power over Life and Death

  • Purchase Cost: 7 MP

  • Casting Cost: 6 Devotion

  • Effect: Fully heal a target of all wounds (even elemental ones) and poisons or deal 5 Death Inflict wounds.

  • Callword: 5 Death Inflict

  • Range: Beanbag

  • Duration: Instant

Mastery of the Storm

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: Restore all wind of the target or drain all wind of the target.

  • A given target cannot be affected by this miracle more than once per day

  • Callword: Drain all

  • Range: Beanbag

  • Duration: Instant

Balance of the Living and Dead

  • Purchase Cost: 9 MP

  • Casting Cost: 8 Devotion

  • Effect: Slay one living target or temporarily reanimate a dead creature under your control.

  • Callword: Slay

  • Callword: Animate

  • Range: Beanbag

  • Duration: Instant or 5 minutes

Mastery of Death and Life

  • Purchase: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Resurrect 1 target within 3 days of their death even without a body or slay a target and completely destroy their body. 

  • Range: Beanbag

  • Duration: Instant

The Ladies Miracles

Leneara Miracles

Heartseeker

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: One weapon deals an additional damage with one attack.  

  • Callword: 2 Holy.

  • Range: Touch

  • Duration: Dawn

  • Hunter’s Scent

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest’s sense of smell is heightened enabling tracking by scent at half walking speed. The priest can identify the exact species of animal by scent, as well as their age and gender.

  • Range: Self

  • Duration: 1 hour

Stalkers Camouflage

  • Purchase Cost: 3 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest blends in seamlessly with the environment becoming functionally invisible in a wooded environment. 

  • If you move faster one step per second, the miracle ends.

  • Wear a blue headband while functionally invisible.

  • Range: Self

  • Duration: 5 Minutes

Call of the Hunt

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The target is overcome with primal fear and runs away as fast as they can until the priest is out of sight.  

  • Call Word: Holy Incite Fear

  • Range: Beanbag

  • Duration: 5 Minutes

Predators Sense

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: The priest can see creatures using shadow walk, forest walk, or forest hide. Three times during this miracle the priest can entangle with a touch

  • Callword: Holy Entangle

  • Range: Self; see text

  • Duration: 5 minutes

Mark Prey

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: Designate a creature as prey. The priest can track that creature at full speed and deal an additional damage with each weapon attack against them.

  • Callword: 2 Holy

  • Range: Line of Sight

  • Duration: 5 minutes

​

Hunting Party

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: The priest and up to 10 touched creatures blend in seamlessly with the environment becoming functionally invisible in wooded environments. 

  • Creatures affected can see one another. 

  • If anyone moves faster than one step per second the miracle ends for them.

  • Wear a blue headband while functionally invisible.

  • Range: Touch

  • Duration: 5 minutes

Honor of the Predator

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest spends an hour anointing and skinning a dead animal to turn it into a trophy. As long as the trophy is on the person of the priest, the priest can transform into the slain animal once for 5 minutes. 

  • As an animal you have no armor or hit locations, but have a pool of hitpoints based on the creature, you cannot use any class abilities while in the form of an animal, but you can use any abilities the animal possessed. If you lose all your hit points while transformed you return to your normal form, with no additional wounds,but unconscious.

  • Range: Touch

  • Duration: Permanent and 5 minutes; see text

Master of the Predators

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: The priest can command predatory animals by voice.

  • Callword: Holy Command

  • Range: Self

  • Duration: 5 minutes

Lethal Strike

  • Purchase Cost: 10 MP

  • Casting Cost: 7 Devotion

  • Effect: The priest's next weapon strike instantly kills the victim.

  • If this miracle is used to kill an already wounded animal, the devotion cost is refunded.

  • Callword: Holy slay

  • Range: Self

  • Duration: Dawn

Lilia Miracles

Fate of the Stars

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: For 10 seconds the priest ignores the effects of any number of continual magical effects affecting her.

  • Range: Self

  • Duration: Dawn

Peaceful Slumber

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The target of this miracle falls asleep and cannot be easily awoken. Shaking or damage wakes the target, but no amount of noise will.

  • Callword: Holy Sleep

  • Range: Touch

  • Duration: 5 minutes

Confession to the Starry Lady

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: The target confesses their deepest desire to the priest.

  • Range: Touch

  • Duration: No more than 1 hour

  • Celestial Dance

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The priest becomes intangible for as long as they continue to dance.

  • Range: Self

  • Duration: See text

Secret Whispers

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: The priest can hear the surface thoughts of any creature the priest looks at.

  • If a creature is aware of this effect, they can telepathically communicate to the priest.

  • Range: Self

  • Duration: 10 minutes

Precious Gems

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: The priest removes a memory no longer than 1 hour from the target and places it in a held item. The priest must have a clear and accurate description of the memory or this miracle fails.

  • Burning the item containing the memory destroys the memory, but any other method of destroying the item returns it to its owner. If the item is consumable (lotions, perfume, food, drinks, etc) then consuming a portion of the item bestows the stored memory to the consumer.

  • Alternatively this miracle can transfer a memory from a held item to the target.

  • Range: Touch

  • Duration: Instant

​

Starry Whispers

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: The priest chooses a star and implants a message to it. This message is delivered to the specified recipient when the chosen star is visible to them. The message can be visual or auditory but no longer than 5 minutes. The chosen recipient must either be visualized or described by the priest, if described the message is delivered to the first creature matching the description. The priest does not need to be able to see the star to implant the message. If the message is not delivered within one year it fails.

  • Range: See text;

  • Duration: Instant; See text

Shield From Rancor

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The target of the miracle must not be wielding any weapons. The target is immune to all damage and waylays. If the target deals damage to anything this miracle ends.

  • Range: Touch

  • Duration: Dawn

Trust in the Mother

  • Purchase Cost: 9 MP

  • Casting Cost: 10 Devotion

  • Effect: The target trusts the priest as their closest confidant, like a best friend, trusted mentor, or lover.

  • Callword: Holy Greater Charm

  • Range: Beanbag

  • Duration: 5 minutes

Eternal Slumber

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: The target falls asleep and cannot be awakened by normal means. The priest can touch the target to communicate with them in their dreams.

  • Callword: Holy Sleep

  • Range: Beanbag

  • Duration: Permanent

Mala Miracles

Fertile Blessing

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: Double the amount gathered from any animal or plant source of material.

  • Range: touch

  • Duration: Concentration 

Roots Entangle

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Grass, leaves, and mud entangle the legs of the target, preventing them from moving from the spot.

  • Call Word: Holy Entangle.

  • Range: beanbag

  • Duration: 5 minutes

Nature's Regeneration

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: Bandaged wounds heal naturally after 10 minutes, bandaged inflict wounds heal naturally after 30 minutes.

  • Range: Touch

  • Duration: 1 hour

Earthen Strength

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The priest gains 7 layers of magical protection. This miracle ends if the priest moves their feet.

  • Callword: Deflect

  • Range: Self

  • Duration: Dawn

Mighty Tremor 

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Trip everyone in a very large radius.

  • Callword: Line of sound holy earth trip

  • Range: Line of sound

  • Duration: Instant

Stone Fist

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: The priest becomes immune to earth element effects.

  • One or two of the priest's hands become encased in stone (represented by a special weapon no larger than a dagger) that deals 3 damage a hit, but can not be used for fine manipulation.

  • Callword: 3 Holy Ground

  • Range: Self

  • Duration: Dawn

​

Bountiful Growth

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: Plants within a massive radius grow as if a week had passed.

  • Range: 1 mile radius

  • Duration: Instant

Earth Form

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest deals double damage with each attack and takes 1 less damage from all attacks (normal attacks do not harm the priest).

  • The priest moves at half speed for the duration of this miracle.

  • Range: Self

  • Duration: 5 minutes

Instant Fissure

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: The earth separates underneath the feet of the target trapping them in place.

  • Callword: Line of Sight Holy Pin

  • Range: Line of Sight

  • Duration: 5 minutes

Summon Earth Guardian

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Creates a Golem of Stone to help the Priest

  • Golem can take 30 normal hits, swings 2 earth, and takes double damage from celestial element.  

  • Range: touch

  • Duration: Dawn

Marcus Miracles

Night's Resilience

  • Purchase Cost: 1 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest may resist one minor magical effect.

  • Callword: Resist Simple

  • Range: Self

  • Duration: Dawn

Beacon of the Night

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Generate magical light (represented by a flashlight). Magical effects in this light glow.

  • Range: Self

  • Duration: 20 minutes

Might over Magic

  • Purchase Cost: 3 MP

  • Casting Cost: 4 Devotion

  • Effect: End a moderate spell

  • Callword: Holy Dispel Moderate

  • Range: Touch

  • Duration: Instantaneous

Might of the Mage

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The target may immediately memorize an additional spell. This additional spell does not count towards the maximum wind the mage can have memorized.

  • Range: Touch

  • Duration: Instantaneous

Might over the Magi

  • Purchase Cost: 5 MP

  • Casting Cost: 4 Devotion

  • Effect: Drain 3 wind from the target; the priest gains as much wind as was drained. Alternatively drain 3 wind from the priest and the target gains as much as was drained.

  • This allows a character to go above their maximum wind, excess wind drains away 1 point every 15 minutes.

  • Range: Touch

  • Duration: Instant​

​

Absolute Authority

  • Purchase Cost: 6 MP

  • Casting Cost: 4 Devotion

  • Effect: The target carries out one order from the priest. This miracle can only be used on intelligent beings that have sworn fealty, subservience, servetitude, or submission to the priest.

  • Callword: Command

  • Range: Line of Sight

  • Duration: Dawn

Anyspell

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: The priest may cast any mage spell of 4th tier or lower that the priest speaks the words for; without paying the wind cost.

  • Range: See text;

  • Duration: See text;

Words of Temptation

  • Purchase Cost: 8 MP

  • Casting Cost: 9 Devotion

  • Effect: Everyone around the priest suddenly trusts them as if they were long time friends.

  • Callword: Holy Charm Burst

  • Range: 5 ft. burst

  • Duration: 5 minutes

Severe Magic

  • Purchase Cost: 9 MP

  • Casting Cost: 8 Devotion

  • Effect: Dispel any power spell. If this miracle is used three times on a magic item it permanently disenchants it

  • Range: Beanbag

  • Duration: Instant

Dominance over Man

  • Purchase Cost: 10 MP

  • Casting Cost: 20 Devotion

  • Effect: The target of the miracle obeys the priest's commands.

  • Range: Touch

  • Duration: Dawn

Natara Miracles

Hide Item

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: A touched item becomes invisible and intangible. The priest can see the item.

  • Range: Touch

  • Duration: Dawn

Slip of the Tongue

  • Purchase Cost: 2 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest is able to trick any kind of truth-seeking spell, miracle, power, or concoction for three questions.

  • Range: Self

  • Duration: Dawn

Natara’s Charm

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: Priest makes themselves seem trustworthy to a target.  

  • Callword: Holy Charm

  • Range: Touch

  • Duration: 5 Minutes

Hide

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: One item or person becomes invisible and intangible. The priest can sense direction and distance of the subject of this miracle.

  • Range: Touch

  • Duration: 5 Minutes

Disguise

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Change the appearance of yourself or a touched inanimate object to look, smell, feel, sound, and taste different. 

  • This does not change the actual size of the target so some tests can foil the disguise.

  • Range: Self or touch; see text

  • Duration: Dawn

Black Blot

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: The priest becomes undetectable to objects and detect effects.

  • The priest automatically resists any Identify or Inform spells.

  • You do not set off magical alarms.

  • This miracle extends to any objects in the priest’s possession.

  • Once during the duration of this miracle the priest can implant a 60 second memory into a subject.

  • Range: Self

  • Duration: Dawn

​

“Safe” Haven

  • Purchase Cost: 7 MP

  • Casting Cost: 3 Devotion

  • Effect: The priest is teleported to a random location somewhere on the same plane.

  • The location is not intrinsically dangerous and tends towards more nearby locations.

  • Range: Self

  • Duration: Instantaneous

Deceiver of Gods and Men

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: Questions about the priest to deities and magic are prevented from being answered. Sage powers never include the priest.

  • Range: Self

  • Duration: Dawn

Moment of Non-observance

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Everyone but the priest briefly lose sight and hearing.

  • Callword: Line of Sound Blind and Deafen 30 seconds.

  • Range: Line of Voice

  • Duration: 30 seconds

Thief of Legend

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: You place a special clothes pin on any item, if nobody removes it within 10 seconds you can claim that item discreetly.

  • Range: See text

  • Duration: See text

Nen Miracles

Decaying Touch

  • Purchase Cost: 1 MP

  • Casting Cost: 2 Devotion

  • Effect: Tarnish and dull a touched item

  • Range: Touch

  • Duration: Instant

Water's Rot

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: The target's weapons cause wounds to fester and rot with each attack. 

  • Callword: Holy Water Inflict

  • Range: Touch

  • Duration: 5 minutes

Watery Footing

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: The target's legs are pulled out from under them.

  • Callword: Holy Water Trip

  • Range: Beanbag

  • Duration: Instant

Cleansing Waters

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: Remove all poisons, diseases, and elemental wounds from the target.

  • Range: Touch

  • Duration: Instant

Riptide

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: The target is pulled up to ten steps towards the priest.

  • Callword: Line of sight Pull 5 or 10

  • Range: Line of Sight

  • Duration: Instant

Water Form

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: The target becomes a morphic puddle of water. As water the target cannot deal or receive damage, but can fit into any area water could reach and can move freely in water. This miracle also removes all wounds on the target.

  • Wear a purple headband while water and a blue headband if blended in with surroundings.

  • Range: Touch

  • Duration: 5 minutes

​

Control Water

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: You can magically move up to 250,000 tons of water. The water cannot be lifted into the air, except by raising it upon itself or other object. This control is not fast enough to effectively bludgeon a creature.

  • Range: Line of Sight

  • Duration: concentration up to 1 hour

Watery Legs

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest is immune to the water element. The priest can trip with a touch, but that touch must (safely) be made with his legs or feet.

  • Callword: Holy Water Trip

  • Range: Touch

  • Duration: Dawn

Culling

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Hit any part of target to kill them instantly.  Against physical and magical protection this counts as 9 wounds, if it overs targets protections the target dies.

  • Callword: Holy Water Slay

  • Range: Beanbag

  • Duration: Instant

Summon Water Guardian

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Creates a Golem of Water to help the Priest

  • Golem can take 40 normal hits, swings 1 water, is immune to the water element and takes double damage from water element.

  • Range: Touch

  • Duration: Dawn

Pernus Miracles

Ascending Gust

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest immediately ascends 100 ft. into the air. The priest then descends safely in 10 seconds to 5 minutes. 

  • While in the air you must move with the wind if you can feel it, otherwise you can inch yourself in the direction of your choice.

  • Range: Self

  • Duration: See Text

Soothing Winds

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Calms tempers and emotions with a gentle breeze. Either in an area or a single target.

  • Callword: Holy Air Calm or Holy Air Calm Burst

  • Range: Beanbag or 5 ft. burst

  • Duration: 5 minutes

Pushing Gust

  • Purchase Cost: 3 MP

  • Casting Cost: 1 Devotion

  • Effect: A strong wind shoves the target away 5 steps.

  • Callword: Holy Air Push 5

  • Range: Beanbag

  • Duration: Instant

Air Form

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: The priest becomes insubstantial and floats just above the ground. The priest cannot be affected by weapons or damage and cannot manipulate any object. The priest cannot affect other creatures in this form except with Air element effects. The priest also falls half speed. 

  • Wear a purple headband to indicate this effect.

  • Range: Self

  • Duration: 5 minutes

Heart of Air

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: The priest is immune to the air element. The priest is immune to all movement impairing effects. The priest can always descend slowly if desired. The priest can touch a creature to free it from all movement impairing effects.

  • Range: Self

  • Duration: Dawn​

​

Wander's Tongue

  • Purchase Cost: 6 MP

  • Casting Cost: 5 Devotion

  • Effect: When the priest speaks his voice is understood by all creatures and objects. In addition the priest understands all creatures and objects addressing the priest (or a group the priest is a part of).

  • Range: Self

  • Duration: 5 minutes

Traveler's Wind

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: The target gains the ability to fly. When traveling significant distances this flight covers 10 miles per hour.

  • Range: Touch

  • Duration: Dawn

Storming Wind

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: All other creatures are pushed away; this also pushes loose objects.

  • While concentrating the priest is immune to non magical projectiles.

  • Callword: Banish All

  • Range: 10 ft. burst

  • Duration: Concentration

Pernus's Aura

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: No one within 10 ft. can harm anyone, they are calm and receptive to negotiation.

  • Range: 10 ft. burst

  • Duration: 5 minutes

Summon Air Guardian

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: Creates a Golem of Air to help the Priest

  • Golem can take 15 normal hits, swings 1 air, can fly at will, is immune to the air element and takes double damage from plant element.

  • Range: Touch

  • Duration: Dawn

Solice Miracles

Sun's Fist

  • Purchase Cost: 1 MP

  • Casting Cost: 2 Devotion

  • Effect: The priest deals 2 damage.  

  • Callword: 2 Holy

  • Range: Beanbag

  • Duration: Instant

Revealing Light

  • Purchase Cost: 2 MP

  • Casting Cost: 3 Devotion

  • Effect: You generate magical light (represented by a flashlight). You can end this miracle early to tell if someone or something is evil (as defined by Solice) by focusing the light on them.

  • Range: Line of Sight

  • Duration: 20 Minutes; see text

Sun Spots

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: Blinds a single target for the duration of the miracle.  

  • Call Word: Holy Blind

  • Range: Beanbag

  • Duration: 5 minutes

Armor of Righteousness

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: Priest blesses the target with five layers of holy protection; this can be used to stop 5 wounds or 1 force.

  • Call Word: Deflect

  • Range: Touch

  • Duration: Dawn

Righteous Fury

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: Grants one weapon one strike with a large amount of fire damage.  

  • Call Word: 5 Holy Fire Inflict

  • Range: Touch

  • Duration: Dawn

Circle of Truth

  • Purchase Cost: 6 MP

  • Casting Cost: 12 Devotion

  • Effect: Everyone within the room, or a 5 ft. radius cannot knowingly lie.

  • Range: 5 ft radius from the caster

  • Duration: 5 Minutes

​

Bond of the Watchful Judge

  • Purchase Cost: 7 MP

  • Casting Cost: 7 Devotion

  • Effect: If the target of this miracle ever willingly performs the prohibited action they take 1 holy fire inflict every hour until dead.

  • If the target of this miracle is magically compelled to perform the prohibited action, they automatically resist.

  • This miracle can only affect willing targets and must be accompanied by stating prohibited actions.

  • This miracle counts as a major effect for the purposes of dispelling and resisting.

  • Range: Touch

  • Duration: Permanent

Sun's Smite

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: You gain the ability to strike once with such devastating power that it shatters armor and bones. This destroys all armor in the hit location and deals a wound. If this attack hits a weapon or shield, it destroys it and functions as if it hit the limb holding it.

  • Callword: Holy Siege

  • Range: Self

  • Duration: Dawn

Protection of Righteousness

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Grant 3 layers of magical protection to allies within 5 ft. of the priest.

  • Callword: Deflect

  • Range: 5 ft radius around the priest

  • Duration: Dawn

Aspect of the Sun

  • Purchase Cost: 10 MP

  • Casting Cost: 20 Devotion

  • Effect: The priest becomes immune to blind for the duration of the miracle.

  • The priest also gains 3 layers of magical protection that recover at the rate of 1 per hour.

  • As a touch, the priest can grant immunity to blindness for 5 minutes

  • Once during this miracle, during the day, the priest can blind everyone within range of voice for 5 minutes.

  • Range: Self; see text

  • Duration: Dawn

Thurn Miracles

Insight of the Maker

  • Purchase Cost: 1 MP

  • Casting Cost: 1 Devotion

  • Effect: The priest touches an item in progress reducing the required time to create by half

  • Range: Touch

  • Duration: See text

Maintain the Works

  • Purchase Cost: 2 MP

  • Casting Cost: 2 Devotion

  • Effect: Polishes and Sharpens an object

  • Range: Touch

  • Duration: Instant

Spark of Invention

  • Purchase Cost: 3 MP

  • Casting Cost: 3 Devotion

  • Effect: The touched creature can attempt to make a new item by combining at least 6 different ingredients, the result will always produce something usable.

  • Range: Touch

  • Duration: See text

Masters Restoration

  • Purchase Cost: 4 MP

  • Casting Cost: 4 Devotion

  • Effect: Repair an item in 5 pieces or less

  • Range: Touch

  • Duration: Instant

Resourceful Artisan

  • Purchase Cost: 5 MP

  • Casting Cost: 5 Devotion

  • Effect: The affected creature can use any set of tools for any creation, the quality of tools remains unchanged.

  • Range: Touch

  • Duration: Dawn

Reinforce

  • Purchase Cost: 6 MP

  • Casting Cost: 6 Devotion

  • Effect: Target item has it's armor value increased by 5.

  • Range: Touch

  • Duration: Dawn

​

Imbuement of Magic

  • Purchase Cost: 7 MP

  • Casting Cost: 3 Devotion

  • Effect: The priest can enchant items as if they were a mage. For the purposes of enchanting items the priest can spend Devotion as if it were Wind.

  • Range: Self

  • Duration: Dawn

Box of Scraps

  • Purchase Cost: 8 MP

  • Casting Cost: 8 Devotion

  • Effect: The priest creates a single use tool of expert quality.

  • Range: Self

  • Duration: Dawn

Perfect Restoration

  • Purchase Cost: 9 MP

  • Casting Cost: 9 Devotion

  • Effect: Repair an item with just a single piece of it. Restore any destroyed enchantments to the item (consumed enchantments cannot be restored)

  • Range: Touch

  • Duration: Instant

Transmutation

  • Purchase Cost: 10 MP

  • Casting Cost: 10 Devotion

  • Effect: The priest transforms a metal into another metal of a rarity up to one higher. This cannot effect a metal that has already been affected by this.

  • Range: Touch

  • Duration: Instant

bottom of page